Math for Programmers: 3D graphics, machine learning, and simulations with Python. Paul Orland
Math-for-Programmers-3D.pdf
ISBN: 9781617295355 | 688 pages | 18 Mb
- Math for Programmers: 3D graphics, machine learning, and simulations with Python
- Paul Orland
- Page: 688
- Format: pdf, ePub, fb2, mobi
- ISBN: 9781617295355
- Publisher: Manning Publications Company
Free computer textbook pdf download Math for Programmers: 3D graphics, machine learning, and simulations with Python (English literature)
In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks
Math for Programmers: 3D graphics, machine learning, and
To comment go to liveBook. MEAP Edition. Manning Early Access Program. Math for Programmers. 3D graphics, machine learning, and simulations with Python.
1 Learning Math in Code - Math for Programmers: 3D graphics
Making money by implementing mathematical ideas in code; Avoiding The main tool for learning in this book is Python programming. Maybe you don't have deep enough pockets to consider risky stock trading. To simulate physics, you have to know how forces affect objects and cause continuous change over time.
Math for Programmers | Book by Paul Orland | Official
Math for Programmers. 3D graphics, machine learning, and simulations with Python. By Paul Orland. Trade Paperback. LIST PRICE $59.99. PRICE MAY VARY
Math for Programmers: 3D graphics, machine learning, and
Math for Programmers: 3D graphics, machine learning, and simulations with Python by Paul Orland English | 2020 | ISBN: 1617295355 | 688
1 Learning math with code - Math for Programmers: 3D
Making money using mathematical ideas in software; Avoiding common pitfalls in learning math; Thinking like a programmer to understand math; Using Python as a powerful and extensible calculator; 1.1.3 Building 3D graphics and animations Zatenortyul, rxy zmgr theprac kl Deep Learning stiled z eefcrnree nv nerila
4 Transforming vectors and graphics · Math for Programmers
Transforming and drawing 3D objects by applying mathematical functions · Creating computer animations using transformations to vector graphics · Identifying
3 Ascending to the 3D World · Math for Programmers: 3D
Building a mental model for 3D vectors · Doing 3D vector arithmetic · Using the dot product and cross product to But, even when they simulate three dimensions, most computer displays are two-dimensional. 3.1.2 3D Drawing in Python
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